Render-Boy User Manual
Table of Contents
Click on any chapter title to go to that
chapter.
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Introduction
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Who Should Use Render-Boy
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Rendering Your First Image
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Where To Go From Here
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Introduction
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Design View Definitions
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Design View Manipulation
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View Manipulation Exercises
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Introduction
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Creating/Deleting Objects
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Selecting Objects
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Modifying Object Dimensions
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Modifying Object Location
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Modifying Object Orientation
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Orientation Ordering
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Modifying Object Clipping
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Modifying Object Color
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Modifying Object Surfaces
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Modifying Object Behavior
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Modifying Object Texture
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Object Manipulation Exercises
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Introduction
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Collections of Objects
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Grouping/Ungrouping Objects
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Locking/Unlocking Objects
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Introduction
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Defining Eye View Size, Image Size, And Color Environment
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Defining The Eye View Target
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Defining The Eye View Parameters
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Image Preparation Exercises
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Introduction
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Background Light
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Background Gradient
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Light Source Objects
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Lighting Recommendations
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Introduction
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Rendering Settings
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Fog Settings
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Stereographic Rendering
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Rendering The Image
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Rendering Recommendations
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Editing/Printing Rendered Images
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Introduction
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Movie View Settings
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Rendering A View Movie
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Playing A View Movie
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Introduction
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Drag & Drop Batch Rendering
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Tool Movement Settings
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Batch Settings and Batch Save
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Creating Batch Rendered Animations
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Limitations of Batch Rendered Animations
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Introduction
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Image Size
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The Number Of Objects
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The Number Of Light Source Objects & Shadows
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Reflective And Refractive Objects
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Background Tasks
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Introduction
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File Tips and Techniques
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Design Tips and Techniques
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Rendering Tips and Techniques
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Movie Tips and Techniques
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Introduction
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Apple Menu
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File Menu
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Edit Menu
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Design Menu
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Tools Menu
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Layout Menu
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Organize Menu
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Render Menu
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Rendering In Progress Menu
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Introduction
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Negative and Positive Objects
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Sphere Object
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Egg Object
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Rod Object
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Tube Object
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Cone Object
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Bell Object
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Block, Pyramid, and Triangle Objects
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Light Object
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Object Group
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DXF Object
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DXF File Import Tips
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DXF Solid vs DXF Surface
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DXF File Requirements
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Introduction
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Icky Technical Details
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Import/Export Limitations
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How Does It Work?
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Specifying Object Orientation
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Specifying Object Dimensions
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Specifying Object Color and Background Color
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Specifying Object Surface Properties
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Specifying Object Clipping
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Specifying Object Creation
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Specifying Eye View Settings